Undead Slayer
Different values: 10
=====================================
object {Undead Slayer}
    _id : string {Undead Slayer._id} (all different values)
    folder : string {Undead Slayer.folder} (same value: 'lkBBYkyqp36j2aJZ')
    img : string {Undead Slayer.img} (same value: 'icons/sundries/books/book-red-exclamation.webp')
    name : string {Undead Slayer.name} (all different values)
    system : object {Undead Slayer.system}
        actionType : object {Undead Slayer.system.actionType}
            value : string {Undead Slayer.system.actionType.value} (2 different values)
                'passive' (x8)
                'action' (x2)
        actions : object {Undead Slayer.system.actions}
            [value] : integer {Undead Slayer.system.actions.value} (2 different values)
                1 (x1)
                2 (x1)
        category : string {Undead Slayer.system.category} (2 different values)
            'class' (x9)
            'skill' (x1)
        description : object {Undead Slayer.system.description}
            value : string {Undead Slayer.system.description.value} (all different values)
        level : object {Undead Slayer.system.level}
            value : integer {Undead Slayer.system.level.value} (5 different values)
                4 (x5)
                6 (x2)
                8 (x1)
                10 (x1)
                2 (x1)
        prerequisites : object {Undead Slayer.system.prerequisites}
            value : array<object> {Undead Slayer.system.prerequisites.value}
                Length: min=1 max=2
                Value type: object {Undead Slayer.system.prerequisites.value.[]}
                    value : string {Undead Slayer.system.prerequisites.value.[].value} (6 different values)
                        'Undead Slayer Dedication' (x6)
                        'trained in Intimidation' (x1)
                        'Lastwall Sentry Dedication' (x1)
                        'Slayer\'s Strike' (x1)
                        'Frighten Undead' (x1)
                        'trained in Religion' (x1)
        publication : object {Undead Slayer.system.publication}
            license : string {Undead Slayer.system.publication.license} (same value: 'OGL')
            remaster : boolean {Undead Slayer.system.publication.remaster} (same value: False)
            title : string {Undead Slayer.system.publication.title} (2 different values)
                'Pathfinder Book of the Dead' (x9)
                'Pathfinder Lost Omens World Guide' (x1)
        rules : ignored (Foundry rules object) {Undead Slayer.system.rules}
        traits : object {Undead Slayer.system.traits}
            rarity : string {Undead Slayer.system.traits.rarity} (same value: 'common')
            value : array<string> {Undead Slayer.system.traits.value}
                Length: min=1 max=4
                Value type: string {Undead Slayer.system.traits.value.[]} (8 different values)
                    'archetype' (x10)
                    'fortune' (x1)
                    'skill' (x1)
                    'manipulate' (x1)
                    'flourish' (x1)
                    'occult' (x1)
                    'vitality' (x1)
                    'dedication' (x1)
    type : string {Undead Slayer.type} (same value: 'feat')